The purpose of the renderer function is to take a list of image files and
assemble them into an animation. gganimate provide a range of renderers
but it is also possible to provide your own, if the supplied ones are lacking
in any way. A renderer is given as argument to animate()/print() and
receives the paths to the individual frames once they have been created.
gifski_renderer(file = NULL, loop = TRUE, width = NULL, height = NULL)
file_renderer(dir = ".", prefix = "gganim_plot", overwrite = FALSE)
av_renderer(file = NULL, vfilter = "null", codec = NULL, audio = NULL)
ffmpeg_renderer(
format = "auto",
ffmpeg = NULL,
options = list(pix_fmt = "yuv420p")
)
magick_renderer(loop = TRUE)
sprite_renderer()The animation file
Logical. Should the produced gif loop
Dimensions of the animation in pixels. If NULL will
take the dimensions from the frame, otherwise it will rescale it.
The directory to copy the frames to
The filename prefix to use for the image files
Logical. If TRUE, existing files will be overwritten.
A string defining an ffmpeg filter graph. This is the same
parameter as the -vf argument in the ffmpeg command line utility.
The name of the video codec. The default is libx264 for most
formats, which usually the best choice. See the av documentation for more
information.
An optional file with sounds to add to the video
The video format to encode the animation into
The location of the ffmpeg executable. If NULL it will be
assumed to be on the search path
Either a character vector of command line options for ffmpeg or a named list of option-value pairs that will be converted to command line options automatically
The provided renderers are factory functions that returns a new function
that take frames and fps as arguments, the former being a character
vector with file paths to the images holding the separate frames, in the
order they should appear, and the latter being the framerate to use for the
animation in frames-per-second.
The return type of the different returned renderers are:
gifski_renderer: Returns a gif_image object
magick_renderer: Returns a magick-image object
av_renderer: Returns a video_file object
ffmpeg_renderer: Returns a video_file object
file_renderer: Returns a vector of file paths
The gifski_renderer() is used unless otherwise specified in
animate() or in options('gganimate.renderer'). This renderer requires
both the gifski and png packages to be installed.
Other possible renderers are:
magick_renderer() which requires the magick package and produce a gif.
If gifski is not installed, the rendering will be much slower than using the
gifski_renderer() and can potentially result in system problems when many
frames need to be rendered (if gifski is installed magick will use it
under the hood)
av_renderer() which requies the av package and uses ffmpeg to encode
the animation into a video file.
ffmpeg_renderer() which requires that ffmpeg has been installed on your
computer. As with av_renderer() it will use ffmpeg to encode the animation
into a video
sprite_renderer() which requires magick and will render the animation
into a spritesheet
file_renderer() which has no dependencies and simply returns the
animation as a list of image files (one for each frame)
It is possible to create your own renderer function providing that it
matches the required signature (frames and fps argument). The return
value of your provided function will be the return value ultimately given by
animate()
anim <- ggplot(mtcars, aes(mpg, disp)) +
transition_states(gear, transition_length = 2, state_length = 1) +
enter_fade() +
exit_fade()
if (FALSE) { # \dontrun{
# Renderers are specified in the `animate()` function
animate(anim, renderer = sprite_renderer())
} # }